![]() ![]() ![]() In the Assets folder, create a folder called UPMPackage.ģ. In the UPMPackage folder, create a Runtime folderĤ. In the Runtime folder, create a MonoBehaviour subclass named M圜ode with any namespace you like.ĥ. In the Runtime folder, create your asmdefĦ. In UPMPackage folder, create your package.json.ħ. Observe: you have a game object with the desired script attached.ġ. Export UPMPackage as a Unity package fileģ. Import your Unitypackage’s contents Into the new project. ![]() In your original project, add the location of your package folder to manifest.json Verify that the code complies and is intact.ġ. Observe : your new package has conflicting guids and conflicting code definitions Unity makes new guids for the imported package.ġ. Delete the original UPMPackage folder from the first projectĢ. ![]()
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